OverviewSystem(s): Playstation 3
Things We Liked:Beautiful and Seamless I The Score
Things We Hated:Short I Almost too Simple
By now, if you haven’t heard of Journey, the PSN exclusive title, you either don’t have a PS3 or you Haven’t loaded yours up in a while. Journey is an adventure game where the point is always to keep moving forward. The idea is simple enough, but along the way there are all variety of [...]
By now, if you haven’t heard of Journey, the PSN exclusive title, you either don’t have a PS3 or you Haven’t loaded yours up in a while.
Journey is an adventure game where the point is always to keep moving forward. The idea is simple enough, but along the way there are all variety of things to catch your attention. Evolving from a single button (non-mashing) game to 3 it becomes obvious that simplicity was central to the creation behind the game.
Simply put, after you learn the basic controls, the game is gorgeous. It flows like Nights: Into Dreams on the Saturn, with pauses and stoppages being man-made. You can simply move right on through the game solving the simple but enjoyable puzzles as you encounter them. the point is not to toil on anything but to grow, to explore and to continually be on the move.
There are few enemies that might hinder your path, but the times that they rear their snake-like heads, if you have the sound cranked like i did, they make an impressive entrance. Speaking of cranking up the speakers, this game has quite possibly one of the most enjoyable soundtracks that you will ever hear accompany a game.
Music as it turns out is not just for listening to in this game, it plays a central role in activating and communicating with the other people who you run into. Journey is all of those other things and then, while you forget that you’re not playing a single player adventure game other players come up and help you along the way. Thankfully this game has only music to communicate with, and no real way to hinder other players because the online aspect could have ruined it. It propels you forward.
What it reminded me of instantly were the Team ICO games. Shadow of the Colossus and ICO remain beautiful, even with the advancements in technology. Even while i climbed the final Colossus i felt a peacefulness. Here that same sense of calm and accomplishment can be had. Another reviewer (whom I happen to agree with) said something to the effect of: Journey is what would happen is Terrence Malick and Hayao Miyazaki had a video game for a child. Not far off.
Playing it once through is quick and takes about and hour and half or so, but continuing replay remain just as entertaining and interesting. The adventure never quite feels the same as you meet different people each time you pass through.
I guess the obvious metaphor to make here is life. Like life the game has its ups and downs, its turns and twists, its problems to solve and in the end, its goals to reach for and eventually attain. After the first play through, you realize it’s not at all how you get there.